11111

COURSE INTRODUCTION AND APPLICATION INFORMATION


se.cs.ieu.edu.tr

Course Name
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
Fall/Spring
Prerequisites
 MATH 223To succeed (To get a grade of at least DD)
orMATH 240To succeed (To get a grade of at least DD)
Course Language
Course Type
Elective
Course Level
-
Mode of Delivery -
Teaching Methods and Techniques of the Course
Course Coordinator -
Course Lecturer(s) -
Assistant(s) -
Course Objectives
Learning Outcomes The students who succeeded in this course;
  • Will be able to explain how games of strategy can be used to model many interactions in real life
  • Will be able to develop models using game theory
  • Will be able to analyze game theory models
  • Will be able to relate the results of analysis with the real situation
  • Will be able to propose strategies via game theory
Course Description

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Introduction Ch 1 A.K. Dixit and S. Skeath, Games of Strategy, Norton, 2009.
2 Introduction Ch 1 A.K. Dixit and S. Skeath, Games of Strategy, Norton, 2009.
3 Sequential Games, Application to Bargaining Ch 2 A.K. Dixit and S. Skeath, Games of Strategy, Norton, 2009.
4 Sequential Games, Application to Bargaining Ch 2 A.K. Dixit and S. Skeath, Games of Strategy, Norton, 2009.
5 Simultaneous Games, Applications to Coordination Problems Ch 3 A.K. Dixit and S. Skeath, Games of Strategy, Norton, 2009.
6 Simultaneous Games, Applications to Coordination Problems Ch 3 A.K. Dixit and S. Skeath, Games of Strategy, Norton, 2009.
7 Genel tekrar ve ara sınav /Review and Midterm Exam
8 Expected Payoff and Utility, Mixed Strategies Ch 4 A.K. Dixit and S. Skeath, Games of Strategy, Norton, 2009.
9 Expected Payoff and Utility, Mixed Strategies Ch 4 A.K. Dixit and S. Skeath, Games of Strategy, Norton, 2009.
10 Subgame Perfection, Repeated Games Ch 5 A.K. Dixit and S. Skeath, Games of Strategy, Norton, 2009.
11 Subgame Perfection, Repeated Games Ch 5 A.K. Dixit and S. Skeath, Games of Strategy, Norton, 2009.
12 Incomplete Information Games, Signaling Games Ch 6 A.K. Dixit and S. Skeath, Games of Strategy, Norton, 2009.
13 Incomplete Information Games, Signaling Games Ch 6 A.K. Dixit and S. Skeath, Games of Strategy, Norton, 2009.
14 Voting and Auctions Ch 7 A.K. Dixit and S. Skeath, Games of Strategy, Norton, 2009.
15 General review and evaluation
16 Review of the Semester  
Course Notes/Textbooks A.K. Dixit and S. Skeath, Games of Strategy, Norton, 2009.A.K. Dixit and B.J. Nalebuff, Thinking Strategically: The Competitive Edge in Business, Politics, and Everyday Life, Norton, 1993.
Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
10
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
3
10
Presentation / Jury
Project
1
20
Seminar / Workshop
Oral Exam
Midterm
1
30
Final Exam
1
30
Total

Weighting of Semester Activities on the Final Grade
70
Weighting of End-of-Semester Activities on the Final Grade
30
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
3
48
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
Study Hours Out of Class
15
1
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
3
7
Presentation / Jury
Project
1
15
Seminar / Workshop
Oral Exam
Midterms
1
8
Final Exams
1
13
    Total
120

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1 Be able to define problems in real life by identifying functional and nonfunctional requirements that the software is to execute
2 Be able to design and analyze software at component, subsystem, and software architecture level
3 Be able to develop software by coding, verifying, doing unit testing and debugging
4 Be able to verify software by testing its behaviour, execution conditions, and expected results
5 Be able to maintain software due to working environment changes, new user demands and the emergence of software errors that occur during operation
6 Be able to monitor and control changes in the software, the integration of software with other software systems, and plan to release software versions systematically
7 To have knowledge in the area of software requirements understanding, process planning, output specification, resource planning, risk management and quality planning
8 Be able to identify, evaluate, measure and manage changes in software development by applying software engineering processes
9 Be able to use various tools and methods to do the software requirements, design, development, testing and maintenance
10 To have knowledge of basic quality metrics, software life cycle processes, software quality, quality model characteristics, and be able to use them to develop, verify and test software
11 To have knowledge in other disciplines that have common boundaries with software engineering such as computer engineering, management, mathematics, project management, quality management, software ergonomics and systems engineering X
12 Be able to grasp software engineering culture and concept of ethics, and have the basic information of applying them in the software engineering
13

Be able to use a foreign language to follow related field publications and communicate with colleagues

X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 

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