se.cs.ieu.edu.tr
Course Name | |
Code | Semester | Theory (hour/week) | Application/Lab (hour/week) | Local Credits | ECTS |
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Fall/Spring |
Prerequisites |
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Course Language | ||||||||||||
Course Type | Elective | |||||||||||
Course Level | - | |||||||||||
Mode of Delivery | - | |||||||||||
Teaching Methods and Techniques of the Course | ||||||||||||
Course Coordinator | - | |||||||||||
Course Lecturer(s) | - | |||||||||||
Assistant(s) | - |
Course Objectives | |
Learning Outcomes | The students who succeeded in this course;
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Course Description |
| Core Courses | |
Major Area Courses | ||
Supportive Courses | ||
Media and Managment Skills Courses | ||
Transferable Skill Courses |
Week | Subjects | Required Materials |
1 | Introduction | Ch 1 A.K. Dixit and S. Skeath, Games of Strategy, Norton, 2009. |
2 | Introduction | Ch 1 A.K. Dixit and S. Skeath, Games of Strategy, Norton, 2009. |
3 | Sequential Games, Application to Bargaining | Ch 2 A.K. Dixit and S. Skeath, Games of Strategy, Norton, 2009. |
4 | Sequential Games, Application to Bargaining | Ch 2 A.K. Dixit and S. Skeath, Games of Strategy, Norton, 2009. |
5 | Simultaneous Games, Applications to Coordination Problems | Ch 3 A.K. Dixit and S. Skeath, Games of Strategy, Norton, 2009. |
6 | Simultaneous Games, Applications to Coordination Problems | Ch 3 A.K. Dixit and S. Skeath, Games of Strategy, Norton, 2009. |
7 | Genel tekrar ve ara sınav /Review and Midterm Exam | |
8 | Expected Payoff and Utility, Mixed Strategies | Ch 4 A.K. Dixit and S. Skeath, Games of Strategy, Norton, 2009. |
9 | Expected Payoff and Utility, Mixed Strategies | Ch 4 A.K. Dixit and S. Skeath, Games of Strategy, Norton, 2009. |
10 | Subgame Perfection, Repeated Games | Ch 5 A.K. Dixit and S. Skeath, Games of Strategy, Norton, 2009. |
11 | Subgame Perfection, Repeated Games | Ch 5 A.K. Dixit and S. Skeath, Games of Strategy, Norton, 2009. |
12 | Incomplete Information Games, Signaling Games | Ch 6 A.K. Dixit and S. Skeath, Games of Strategy, Norton, 2009. |
13 | Incomplete Information Games, Signaling Games | Ch 6 A.K. Dixit and S. Skeath, Games of Strategy, Norton, 2009. |
14 | Voting and Auctions | Ch 7 A.K. Dixit and S. Skeath, Games of Strategy, Norton, 2009. |
15 | General review and evaluation | |
16 | Review of the Semester |
Course Notes/Textbooks | A.K. Dixit and S. Skeath, Games of Strategy, Norton, 2009.A.K. Dixit and B.J. Nalebuff, Thinking Strategically: The Competitive Edge in Business, Politics, and Everyday Life, Norton, 1993. |
Suggested Readings/Materials |
Semester Activities | Number | Weigthing |
Participation | 1 | 10 |
Laboratory / Application | ||
Field Work | ||
Quizzes / Studio Critiques | ||
Portfolio | ||
Homework / Assignments | 3 | 10 |
Presentation / Jury | ||
Project | 1 | 20 |
Seminar / Workshop | ||
Oral Exam | ||
Midterm | 1 | 30 |
Final Exam | 1 | 30 |
Total |
Weighting of Semester Activities on the Final Grade | 70 | |
Weighting of End-of-Semester Activities on the Final Grade | 30 | |
Total |
Semester Activities | Number | Duration (Hours) | Workload |
---|---|---|---|
Course Hours (Including exam week: 16 x total hours) | 16 | 3 | 48 |
Laboratory / Application Hours (Including exam week: 16 x total hours) | 16 | ||
Study Hours Out of Class | 15 | 1 | |
Field Work | |||
Quizzes / Studio Critiques | |||
Portfolio | |||
Homework / Assignments | 3 | 7 | |
Presentation / Jury | |||
Project | 1 | 15 | |
Seminar / Workshop | |||
Oral Exam | |||
Midterms | 1 | 8 | |
Final Exams | 1 | 13 | |
Total | 120 |
# | Program Competencies/Outcomes | * Contribution Level | ||||
1 | 2 | 3 | 4 | 5 | ||
1 | Be able to define problems in real life by identifying functional and nonfunctional requirements that the software is to execute | |||||
2 | Be able to design and analyze software at component, subsystem, and software architecture level | |||||
3 | Be able to develop software by coding, verifying, doing unit testing and debugging | |||||
4 | Be able to verify software by testing its behaviour, execution conditions, and expected results | |||||
5 | Be able to maintain software due to working environment changes, new user demands and the emergence of software errors that occur during operation | |||||
6 | Be able to monitor and control changes in the software, the integration of software with other software systems, and plan to release software versions systematically | |||||
7 | To have knowledge in the area of software requirements understanding, process planning, output specification, resource planning, risk management and quality planning | |||||
8 | Be able to identify, evaluate, measure and manage changes in software development by applying software engineering processes | |||||
9 | Be able to use various tools and methods to do the software requirements, design, development, testing and maintenance | |||||
10 | To have knowledge of basic quality metrics, software life cycle processes, software quality, quality model characteristics, and be able to use them to develop, verify and test software | |||||
11 | To have knowledge in other disciplines that have common boundaries with software engineering such as computer engineering, management, mathematics, project management, quality management, software ergonomics and systems engineering | X | ||||
12 | Be able to grasp software engineering culture and concept of ethics, and have the basic information of applying them in the software engineering | |||||
13 | Be able to use a foreign language to follow related field publications and communicate with colleagues | X |
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest